Which don't get me wrrong is cool but I would like Mantis stance to be more.not situational but ansitional between moves and not so much that main trick. The first game in the series, Soul Edge (or Soul. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. I agree he is a TON of fun in other entries but here it's like everything leads to mantis fire dancing or mantis foot ritual. 1:25 SoulCalibur VI VOLDO REVEAL TRAILER 1:12 Soul Calibur VI TALIM Trailer 1:25 SoulCalibur VI E3 STORY Trailer. The character Voldo is a returning fighter in Soul Calibur 6 in this new rebooted timeline of the events of the first appearance of. Soulcalibur (, Srukyarib) is a weapon-based fighting video game franchise by Bandai Namco Entertainment. I just don't see a lot of talk about Voldo.is all. If you just block when not dealing with mantis.everything is mid mid mid mid mid some random low and I can't even think of a high? but because he doesn't recover 90% of the time if you block it'll be "your turn".again when not dealing with mantis stances Like Zas.everything feels like it hits right on both ends if that makes sense? like I always imagined voldo had a bit more precision play about him.but he's not punchy nor fluid. I don't understand why voldo feels so sloppy. 2 of them aren't even.what is the point? Of break dancing to launch a character on the wrong side of you.The kick animation should be different and put the foe on his head side not the foot side for you advantage. Soul Calibur VI - Character Creation Battle - Brayun (Voldo) vs Aurica (Maxi)Boring Gameplay with Legendary AI everyday at 10:00PM (GMT-8:00)Soul Calibur VII. His kicks are.he ha a lot of useless kicks except for the most basic of them. There are many way's to get into mantis stance but the follow ups.and out side of that.he's too slow, I feel. Like moves aren't happening until he's done with the follow-through animation. He is simply too slow.sort ofĪ lot of his standing moveset is not so much telegraphed as I feel like it just hits WAY later than it visibly should. He's from my experience almost always beat by any character single strike for single strike. I just don't like how eeeeverything-even what you all are saying.is hinged on mantis stance. Mantis stance forms bad habits pretty easily. While that may be, He's unusual but predictable when he's down in Mantis pending on the player.
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